參數(shù)化設(shè)計在立體影視制作中的應(yīng)用
發(fā)布時間:2018-09-18 13:51
【摘要】:近幾年立體電影和三維立體動畫成為市場上最熱門的娛樂方式。對應(yīng)這股潮流,各種立體影片和立體動畫的作品紛紛制作上映。由此引發(fā)的新數(shù)字技術(shù)革命也對傳統(tǒng)的電視、電影、廣告、動畫、游戲等行業(yè)產(chǎn)生了沖擊。 三維立體動畫是立體電影和三維動畫相互結(jié)合的產(chǎn)物。這一類型的動畫作品是隨著三維軟件的不斷革新、三維技術(shù)在影片生產(chǎn)流程中越來越廣泛而深入的技術(shù)應(yīng)用,以及視頻播放映器材和存儲媒介技術(shù)的飛速變化革新而產(chǎn)生的。這些技術(shù)的推動,使得三維立體動畫的市場化程度得到了飛速的發(fā)展,成為最近幾年來文化和電影消費市場上的一支強力的生力軍。 在真實的世界里,我們通過自己的雙眼所觀察到的影像之所以是立體化的,就是因為人類的雙眼位置有角度差,所以能從不同的角度進行觀察,大腦對看到的圖像信息處理合并后,就可以營造出一個有空間形態(tài)的視覺圖像。隨著當代三維軟件技術(shù)的不斷發(fā)展,使用三維軟件來制作和模擬立體效果有了完善的生產(chǎn)流程,通過三維場景中的攝像機,來取代人類雙眼的觀察,可以快捷而準確的制作模擬符合視覺感官的立體影片,F(xiàn)在國內(nèi)的三維數(shù)字立體動畫還處于發(fā)展的起步階段,研發(fā)一種高效且完善的三維數(shù)字立體動畫的生產(chǎn)流程是非常必要的。 本文是通過山東廣饒兵圣天下孫子主題文化體驗公園內(nèi)《童軍心城》區(qū)的三維立體動畫《海獸兵陣》的設(shè)計與制作,,以及圍繞立體影片生產(chǎn)的立體成像技術(shù)進行的系統(tǒng)分析與論述。隨后介紹了三維數(shù)字立體影片的制作流程,分析并研究了立體技術(shù)在動畫制作中的應(yīng)用,利用參數(shù)化設(shè)計的方法對立體攝像機進行設(shè)置,結(jié)合作者的實際案例和工作過程來深入了解Maya中的三維數(shù)字立體技術(shù)的具體應(yīng)用,探索一條適合于三維立體影片的參數(shù)化生產(chǎn)流程。
[Abstract]:In recent years, three-dimensional films and three-dimensional animation have become the most popular entertainment on the market. Corresponding to this trend, a variety of stereoscopic films and stereoscopic animation works have been produced and released. The new digital technology revolution has also impacted the traditional TV, film, advertising, animation, games and other industries. Three-dimensional animation is the product of the combination of three-dimensional film and three-dimensional animation. With the continuous innovation of 3D software, 3D technology is more and more widely and deeply applied in film production process, as well as the rapid change of video playback equipment and storage media technology. With the promotion of these technologies, the marketization of three-dimensional animation has been developed rapidly, and has become a powerful force in the market of culture and film consumption in recent years. In the real world, what we see through our own eyes is three-dimensional, because the human eyes are at different angles, so we can look at them from different angles. When the brain processes the image information, it can create a visual image with spatial shape. With the continuous development of modern 3D software technology, the use of 3D software to make and simulate stereo effects has a perfect production process, through the 3D scene camera, to replace the human eye observation, You can quickly and accurately make a stereo film that simulates the visual senses. At present, the domestic 3D digital stereo animation is still in the initial stage of development, it is very necessary to develop an efficient and perfect three-dimensional digital stereo animation production process. This paper is based on the design and production of 3D animation of "Scout City" in the theme Culture experience Park of Guang Rao, Shandong Province. And the systematic analysis and discussion about stereoscopic imaging technology of stereoscopic film production. Then it introduces the production flow of 3D digital stereo film, analyzes and studies the application of stereoscopic technology in animation production, and sets the stereo camera by parameterized design method. Combined with the author's actual case and working process, the author deeply understood the application of 3D digital stereo technology in Maya, and explored a parameterized production process suitable for 3D stereoscopic film.
【學位授予單位】:北京工業(yè)大學
【學位級別】:碩士
【學位授予年份】:2013
【分類號】:TP391.41
本文編號:2248118
[Abstract]:In recent years, three-dimensional films and three-dimensional animation have become the most popular entertainment on the market. Corresponding to this trend, a variety of stereoscopic films and stereoscopic animation works have been produced and released. The new digital technology revolution has also impacted the traditional TV, film, advertising, animation, games and other industries. Three-dimensional animation is the product of the combination of three-dimensional film and three-dimensional animation. With the continuous innovation of 3D software, 3D technology is more and more widely and deeply applied in film production process, as well as the rapid change of video playback equipment and storage media technology. With the promotion of these technologies, the marketization of three-dimensional animation has been developed rapidly, and has become a powerful force in the market of culture and film consumption in recent years. In the real world, what we see through our own eyes is three-dimensional, because the human eyes are at different angles, so we can look at them from different angles. When the brain processes the image information, it can create a visual image with spatial shape. With the continuous development of modern 3D software technology, the use of 3D software to make and simulate stereo effects has a perfect production process, through the 3D scene camera, to replace the human eye observation, You can quickly and accurately make a stereo film that simulates the visual senses. At present, the domestic 3D digital stereo animation is still in the initial stage of development, it is very necessary to develop an efficient and perfect three-dimensional digital stereo animation production process. This paper is based on the design and production of 3D animation of "Scout City" in the theme Culture experience Park of Guang Rao, Shandong Province. And the systematic analysis and discussion about stereoscopic imaging technology of stereoscopic film production. Then it introduces the production flow of 3D digital stereo film, analyzes and studies the application of stereoscopic technology in animation production, and sets the stereo camera by parameterized design method. Combined with the author's actual case and working process, the author deeply understood the application of 3D digital stereo technology in Maya, and explored a parameterized production process suitable for 3D stereoscopic film.
【學位授予單位】:北京工業(yè)大學
【學位級別】:碩士
【學位授予年份】:2013
【分類號】:TP391.41
【共引文獻】
相關(guān)期刊論文 前1條
1 俞曉妮;;基于Maya的人物動畫研究[J];電子世界;2014年14期
相關(guān)碩士學位論文 前1條
1 張書玉;論三維動畫燈光照明中的對立統(tǒng)一規(guī)律[D];河北師范大學;2013年
本文編號:2248118
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