中国韩国日本在线观看免费,A级尤物一区,日韩精品一二三区无码,欧美日韩少妇色

當前位置:主頁 > 文藝論文 > 影視論文 >

電子游戲改編類電影的敘事研究

發(fā)布時間:2019-01-01 21:40
【摘要】:電子游戲和電影媒介融合趨勢的相關研究是當下的熱點,數(shù)字技術高速發(fā)展,傳統(tǒng)媒介為了適應生存環(huán)境,不斷改變自身,與新興媒介之間的交流與聯(lián)系愈發(fā)深入,各媒介之間界限變得模糊,產生融合。在電影領域,越來越多不同領域的作品被搬上銀屏改編成電影。同樣屬于視聽藝術的電影和電子游戲,有著天然的相似性,大量的經典游戲不斷被電影制作方發(fā)覺改編。電影和電子游戲融合的研究多集中在三個方面:第一,電子游戲和電影的互動、融合現(xiàn)狀分析和趨勢的展望,為本文的研究背景提供了基礎;第二,電子游戲與電影之間的相似之處和不同之處的比較;第三,對以游戲為原型而進行的影視劇改編現(xiàn)象進行分析,這類研究較少,且關注點多在背景梳理。通過研究素材的梳理,發(fā)現(xiàn)學界關于電子游戲改編的電影作品本身關注度不高,且在敘事問題上的關注較少。本文以電子游戲改編類電影的敘事作為研究對象,試圖將敘事學理論與電子游戲改編類電影的敘事實踐相結合,分析改編后的電影作品呈現(xiàn)的新特點。本文首先對電子游戲和電影在敘事方面進行對比,總結異同,為后文分析奠定基礎。隨后從人物、主題、敘事空間和敘事結構方面入手深入分析改編后的作品呈現(xiàn)的新的敘事特點。近年來,國內電影市場對電子游戲改編類電影反響熱烈,越來越多的本土電子游戲將被搬上銀幕,關于電子游戲改編類電影作品的文本研究勢在必行,尤其是敘事方面。電子游戲改編類電影在汲取游戲新的媒介特點的同時,如何保有電影本身的藝術特色,這是電影創(chuàng)作者應該考慮和解決的重點問題。
[Abstract]:The research on the trend of convergence of video games and film media is a hot spot. With the rapid development of digital technology, the traditional media, in order to adapt to the living environment, constantly change themselves, and the communication and connection between the traditional media and the emerging media is getting deeper and deeper. The boundaries between the media become blurred and converge. In the field of film, more and more works in different fields are adapted into films on screen. Movies and video games, which also belong to audio-visual art, have natural similarities, and a large number of classic games are constantly discovered and adapted by film producers. The research on the fusion of film and video game mainly focuses on three aspects: first, the interaction between video game and film, the analysis of fusion status and the prospect of trend, which provide the foundation for the research background of this paper; Second, the similarities and differences between video games and movies; third, the analysis of the film and television adaptation based on the game as the prototype, this kind of research is less, and the focus is mostly in the background combing. Through combing the research materials, we find that the academic circles about video game adaptation of the film itself is not high attention, and in the narrative issue of less attention. This paper takes the narration of video game adaptation film as the research object, attempts to combine the narrative theory with the narrative practice of video game adaptation film, and analyzes the new features of the adapted film works. This paper first compares video games with movies in narrative, summarizes the similarities and differences, and lays the foundation for the later analysis. Then, the new narrative features of the adapted works are analyzed from the aspects of characters, themes, narrative space and narrative structure. In recent years, the domestic film market has responded enthusiastically to the video game adaptation movies, and more local video games will be brought to the screen, so it is imperative to study the text of the video game adaptation film works, especially in the narrative aspect. Video game adaptation film while absorbing the new media characteristics of the game, how to retain the artistic characteristics of the film itself, this is the film creators should consider and solve the key problem.
【學位授予單位】:廣州大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:J905

【參考文獻】

相關期刊論文 前5條

1 譚君強;;敘述學與敘事學——《敘述學:敘事理論導論》(第三版)譯后記[J];玉溪師范學院學報;2015年10期

2 汪代明;;論電子游戲藝術的定義[J];西南民族大學學報(人文社科版);2005年12期

3 讓-米歇爾·弗羅東;楊添天;;電影的不純性——電影和電子游戲[J];世界電影;2005年06期

4 酈蘇元;中國早期電影的敘事模式[J];當代電影;1993年06期

5 阿·沃澤爾 ,蓋·洛梅蒂 ,胡正榮;電視暴力研究[J];世界電影;1992年04期

相關博士學位論文 前2條

1 孫為;交互式媒體敘事研究[D];南京藝術學院;2011年

2 關萍萍;互動媒介論——電子游戲多重互動與敘事模式[D];浙江大學;2010年

相關碩士學位論文 前3條

1 周潔;電影與電子游戲的融合研究[D];福建師范大學;2009年

2 曹淵杰;電影與電子游戲的融合[D];上海交通大學;2008年

3 李延祺;電影的新思路——視頻游戲改編影片的歷史與啟示[D];中國藝術研究院;2003年

,

本文編號:2398135

資料下載
論文發(fā)表

本文鏈接:http://www.lk138.cn/wenyilunwen/dianyingdianshilunwen/2398135.html


Copyright(c)文論論文網All Rights Reserved | 網站地圖 |

版權申明:資料由用戶71a4f***提供,本站僅收錄摘要或目錄,作者需要刪除請E-mail郵箱bigeng88@qq.com