傳統(tǒng)動(dòng)畫與無紙動(dòng)畫的結(jié)合與設(shè)計(jì)
本文關(guān)鍵詞:傳統(tǒng)動(dòng)畫與無紙動(dòng)畫的結(jié)合與設(shè)計(jì) 出處:《山東大學(xué)》2011年碩士論文 論文類型:學(xué)位論文
更多相關(guān)文章: 傳統(tǒng)動(dòng)畫 無紙動(dòng)畫 Animo上色 后期合成
【摘要】:2009年6月份開始,本人在長沙影動(dòng)文化傳播有限公司擔(dān)任原畫師一職,負(fù)責(zé)動(dòng)畫片的原畫制作,期間適逢公益廣告《交通安全》的制作,便按照要求,設(shè)計(jì)制作了該動(dòng)畫片的原畫,在制作過程中采用無紙動(dòng)畫的制作全過程。我同時(shí)在湖南涉外經(jīng)濟(jì)學(xué)院藝術(shù)設(shè)計(jì)學(xué)部,擔(dān)任動(dòng)畫專業(yè)教師,在講授動(dòng)畫基礎(chǔ)知識(shí)當(dāng)中,主要講授二維動(dòng)畫的制作方式。 要使動(dòng)畫片這一產(chǎn)業(yè)發(fā)展起來,并不只是通過數(shù)量的堆積達(dá)成的,而應(yīng)當(dāng)在制作的手法與方式上進(jìn)行改善,只有制作出精品動(dòng)畫片才能使中國動(dòng)畫走向輝煌。需要我們?cè)诮虒W(xué)與實(shí)踐當(dāng)中摸索出一套利用有紙動(dòng)畫與無紙動(dòng)畫各自具備的優(yōu)勢(shì)相結(jié)合的動(dòng)畫片的制作方法。論文首先將無紙動(dòng)畫技術(shù)用于傳統(tǒng)動(dòng)畫可行性進(jìn)行了探討,介紹了傳統(tǒng)動(dòng)畫的特點(diǎn)和無紙動(dòng)畫動(dòng)畫的誕生和發(fā)展。然后對(duì)傳統(tǒng)動(dòng)畫與無紙動(dòng)畫結(jié)合設(shè)計(jì)的原則和關(guān)鍵技術(shù)進(jìn)行了分析,設(shè)計(jì)開發(fā)了傳統(tǒng)動(dòng)畫與無紙動(dòng)畫結(jié)合設(shè)計(jì)動(dòng)畫片的方法。最后通過動(dòng)畫實(shí)例制作詳細(xì)地說明了此設(shè)計(jì)開發(fā)過程。 本文的主要工作和創(chuàng)新在于以下兩點(diǎn):第一,研究了電腦技術(shù)用于傳統(tǒng)動(dòng)畫制作的可行性,初步探索傳統(tǒng)藝術(shù)和現(xiàn)代數(shù)字技術(shù)的結(jié)合,通過實(shí)踐改進(jìn)現(xiàn)有的二維動(dòng)畫設(shè)計(jì)方式。達(dá)到客戶需求。第二,進(jìn)行了二維動(dòng)畫的設(shè)計(jì),利用二維工具軟件Animo、視頻合成軟件AFTER EFFECTS及平面設(shè)計(jì)軟件PHOTOSHOP設(shè)計(jì)開發(fā)了有紙與無紙相結(jié)合的二維動(dòng)畫制作過程,節(jié)省了工作效率。 基本流程為:接到劇本→分析解讀劇本→按照劇本繪制分鏡頭與動(dòng)畫背景→原畫制作階段→動(dòng)畫及動(dòng)畫檢查→修形描線→掃描進(jìn)入電腦→清理線稿→Animo上色→后期合成→配音→完成影片拷貝。為了控制成本,在前期采用手繪原動(dòng)畫制作后,中期及后期主要采用電腦制作,涉及的專業(yè)軟件有:Adobe Photoshop、Animo、Adobe After Effects等。本文將從理論指導(dǎo)及操作過程對(duì)案例做設(shè)計(jì)總結(jié)。創(chuàng)意初期,觀摩了大量國內(nèi)外的優(yōu)秀動(dòng)畫片,為思路開闊起了很大幫助,也為其精良的作品贊嘆不已。動(dòng)畫片制作是綜合性專業(yè)性技術(shù)性非常強(qiáng)的工作,為一直辛勤的動(dòng)畫人員表示致敬。向一直關(guān)注著本論文并多次提出修改意見的導(dǎo)師表示感謝。
[Abstract]:In 2009 June, I was the original artist in the post of Changsha moving shadow culture dissemination limited company, responsible for the production of original animation production, during the public service advertisement coincides with the traffic safety < >, then in accordance with the requirements of design, manufacture the original cartoon, by making the whole process paperless animation in the production process. At the same time I at the Hunan International Economics University Department of art design, animation as a professional teacher, in teaching the basic knowledge of animation, emphasizing on two-dimensional animations.
To make the cartoon industry development, not only by the number of accumulation reached, and should be improved in the production methods and means, only to produce fine animation to make Chinese animation making method. We need to glory in the teaching practice and worked out a set of using paper animation and paperless animation respectively have the advantage of combining animation. Firstly, the paperless animation techniques in traditional animation was discussed, introduces the characteristics of traditional animation and paperless animation animation creation and development. Then the traditional animation and paperless animation combination principle and the key technology are analyzed, the design and development of the traditional animation and paperless animation method combined with animation design. Finally, through the example of animation making detailed description of the design and development process.
The main work and innovation points are as follows: first, study the feasibility of computer technology for traditional animation, combined with a preliminary exploration of the traditional arts and modern digital technology, improving the existing two-dimensional animation design through practice. To meet customer needs. In second, for the design of two-dimensional animation, using 2D Animo software, video synthesis of AFTER EFFECTS software and PHOTOSHOP graphic design software design and development of a 2D animation combination of paper and paperless production process, saves the working efficiency.
The basic process is: to analysis and interpretation of the script from the script according to the script and animation background, rendering the camera original animation and animation production stage, inspection and modification to line scanning into the computer, cleaning line release and Animo synthesis, coloring, late to complete the film dubbing copy. In order to control the cost in the early stage of the original hand-painted animation, mainly by the middle and later stages of computer production, related professional software: Adobe Photoshop, Animo Adobe, After Effects and so on. This paper from the theory and operation process of creative design summary case. Early observe a large number of domestic and foreign outstanding animation, played a great help to broaden their thinking, but also for the the excellent works greatly. Animation production is a highly technical and professional work, has been hard for the animation staff salute. To have attracted the attention of the paper The tutor that has made a number of revisions has made many thanks.
【學(xué)位授予單位】:山東大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2011
【分類號(hào)】:TP317.4
【共引文獻(xiàn)】
相關(guān)期刊論文 前9條
1 柴興祝;;Maya角色動(dòng)畫的教學(xué)課題研究與實(shí)踐探索[J];計(jì)算機(jī)教育;2009年20期
2 戴敏宏;馮艷丹;馬瑞智;;淺談動(dòng)畫運(yùn)動(dòng)規(guī)律與游戲角色動(dòng)作設(shè)計(jì)的結(jié)合——?jiǎng)赢嬤\(yùn)動(dòng)規(guī)律在虛擬社區(qū)游戲動(dòng)作設(shè)計(jì)中的應(yīng)用[J];科技信息;2010年33期
3 黃洋;;對(duì)高職高專動(dòng)畫設(shè)計(jì)專業(yè)基礎(chǔ)課程建設(shè)的思考[J];美術(shù)大觀;2010年04期
4 徐海芳;;論視聽語言對(duì)動(dòng)畫創(chuàng)作的作用——?jiǎng)赢媽I(yè)中的視聽語言教學(xué)思考[J];南昌高專學(xué)報(bào);2010年04期
5 吳偉峰;楊恒;;動(dòng)畫獲獎(jiǎng)作品研究——以無錫工藝職業(yè)技術(shù)學(xué)院部分獲獎(jiǎng)作品為案例[J];科教文匯(下旬刊);2012年11期
6 張蕾;;成長——淺析動(dòng)畫短片的設(shè)計(jì)與制作[J];青年文學(xué)家;2010年12期
7 燕耀;叢紅艷;方天云;孟祥福;;力學(xué)原理在原畫設(shè)計(jì)中的運(yùn)用[J];西安工程大學(xué)學(xué)報(bào);2011年06期
8 石其樂;;二維計(jì)算機(jī)動(dòng)畫制作新技術(shù)[J];浙江教育學(xué)院學(xué)報(bào);2007年04期
9 何娟;;項(xiàng)目工作室驅(qū)動(dòng)下“三段五步”教學(xué)模式應(yīng)用研究——以動(dòng)畫運(yùn)動(dòng)規(guī)律課程為例[J];藝術(shù)教育;2013年02期
相關(guān)碩士學(xué)位論文 前5條
1 孟妍;建筑動(dòng)畫視覺語言研究[D];昆明理工大學(xué);2009年
2 黃鶴;動(dòng)態(tài)媒體藝術(shù)與技術(shù)應(yīng)用實(shí)例研究[D];江南大學(xué);2008年
3 王森;二維角色動(dòng)畫編輯器的研究與實(shí)現(xiàn)[D];武漢理工大學(xué);2009年
4 劉超;高職動(dòng)畫專業(yè)創(chuàng)新人才培養(yǎng)模式的探索與研究[D];湖北工業(yè)大學(xué);2009年
5 歐陽建軍;動(dòng)畫運(yùn)動(dòng)規(guī)律的本科教學(xué)研究[D];武漢理工大學(xué);2010年
,本文編號(hào):1428110
本文鏈接:http://www.lk138.cn/wenyilunwen/guanggaoshejilunwen/1428110.html