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體驗(yàn)式兒童電子讀物界面動(dòng)態(tài)化設(shè)計(jì)

發(fā)布時(shí)間:2018-11-21 19:38
【摘要】:數(shù)字媒體時(shí)代下各類電子產(chǎn)品豐富人們的生活,也改變了大眾的閱讀方式。電子產(chǎn)品成為生活中的一部分,電子讀物的趣味互動(dòng)、配音和動(dòng)態(tài)畫面受到越來越多兒童的喜愛,家長(zhǎng)也接受能適當(dāng)?shù)匾龑?dǎo)孩子閱讀電子讀物。體驗(yàn)式兒童電子讀物相對(duì)于傳統(tǒng)讀物更注重互動(dòng)體驗(yàn)、趣味性的特點(diǎn),更容易調(diào)動(dòng)兒童興趣,引導(dǎo)兒童在閱讀時(shí)更主動(dòng)的觀察思考,培養(yǎng)兒童思維方式和動(dòng)手能力,受到廣泛歡迎。相對(duì)于靜態(tài)界面設(shè)計(jì),動(dòng)態(tài)化界面的視覺效果能更持久的吸引兒童的注意力。目前動(dòng)態(tài)化設(shè)計(jì)在兒童電子讀物中的應(yīng)用,主要集中在插圖的動(dòng)態(tài)化表現(xiàn)上。而關(guān)于兒童電子讀物界面動(dòng)態(tài)化設(shè)計(jì)的應(yīng)用較為少見,關(guān)于界面設(shè)計(jì)的理論闡述也以靜態(tài)界面研究為主。因此,本文立足于界面設(shè)計(jì)中的動(dòng)態(tài)化表現(xiàn)設(shè)計(jì),結(jié)合兒童用戶這一特殊群體的認(rèn)知審美需求,對(duì)兒童電子讀物的界面動(dòng)態(tài)化設(shè)計(jì)進(jìn)行研究。本文運(yùn)用了文獻(xiàn)研究法、案例分析法、問卷調(diào)查法、理論結(jié)合實(shí)踐法對(duì)兒童電子讀物界面動(dòng)態(tài)化設(shè)計(jì)進(jìn)行研究。論文通過分析國(guó)內(nèi)外兒童電子讀物設(shè)計(jì)現(xiàn)狀及設(shè)計(jì)趨勢(shì),結(jié)合3~6歲兒童的審美心理、認(rèn)知水平和行為習(xí)慣相關(guān)理論,闡述了多重感官刺激和動(dòng)靜結(jié)合的交互體驗(yàn)在兒童電子讀物設(shè)計(jì)中的適度性和必要性。根據(jù)理論的研究,提出《酷卡書屋》的界面動(dòng)態(tài)化設(shè)計(jì)思路:第一,以兒童用戶及家長(zhǎng)為對(duì)象進(jìn)行調(diào)查問卷,了解用戶人群的基本情況及審美需求;第二,圍繞兒童審美需求和認(rèn)知能力,構(gòu)思《酷卡書屋》的信息框架圖以及界面原型圖;第三,對(duì)《酷卡書屋》的應(yīng)用圖標(biāo)和功能圖標(biāo)進(jìn)行構(gòu)思設(shè)計(jì);第四,對(duì)《酷卡書屋》界面動(dòng)效進(jìn)行構(gòu)思設(shè)計(jì),更高效地引導(dǎo)兒童閱讀。最后,在設(shè)計(jì)思路的基礎(chǔ)上,繪制草圖方案,并通過電腦軟件完成以平板電腦和手機(jī)為載體的兒童電子讀物APP《酷卡書屋》的界面動(dòng)態(tài)化設(shè)計(jì)實(shí)踐,實(shí)現(xiàn)界面的動(dòng)態(tài)化設(shè)計(jì)。
[Abstract]:In the era of digital media, all kinds of electronic products enrich people's lives, but also change the way people read. Electronic products become a part of life, the interesting interaction of electronic reading materials, dubbing and dynamic pictures are more and more popular among children, parents also accept that they can properly guide their children to read e-reading materials. Compared with traditional reading materials, experiential children's electronic reading materials pay more attention to interactive experience, interesting features, easy to arouse children's interest, guide children to take more active observation and thinking while reading, and cultivate children's thinking mode and practical ability. It was widely welcomed. Compared with static interface design, the visual effect of dynamic interface can attract children's attention more. At present, the application of dynamic design in children's electronic reading mainly focuses on the dynamic representation of illustrations. But the application of children's electronic reading interface dynamic design is relatively rare, and the theory of interface design is mainly static interface research. Therefore, based on the dynamic performance design of interface design and the cognitive aesthetic needs of the special group of children users, this paper studies the dynamic interface design of children's electronic reading materials. In this paper, the dynamic design of children's electronic reading interface is studied by means of literature research, case analysis, questionnaire survey and theory combined with practice. By analyzing the current situation and design trend of children's electronic reading materials at home and abroad, this paper combines the theories of aesthetic psychology, cognitive level and behavior habits of children aged 3 to 6 years old. This paper expounds the appropriateness and necessity of the interactive experience of multi-sensory stimulation and dynamic and static combination in the design of children's electronic reading materials. According to the research of theory, the paper puts forward the idea of dynamic design of the interface of "Kuka Book House": first, taking the children and parents as the object of the questionnaire, to understand the basic situation and aesthetic needs of the user population; Secondly, according to the children's aesthetic needs and cognitive ability, the information frame diagram and the interface prototype map of "cool card book house" are constructed, and the application icon and function icon of "cool card book house" are designed. Fourth, the design of the interface effect of Kuka Book House to guide children to read more efficiently. Finally, on the basis of the design idea, the sketch scheme is drawn, and the interface dynamic design practice of children's electronic reading material APP "cool card book house" based on tablet computer and mobile phone is completed through computer software, and the dynamic interface design is realized.
【學(xué)位授予單位】:湖北工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類號(hào)】:TP311.56

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