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20世紀(jì)80年代以來(lái)日本體育動(dòng)畫(huà)片的分析

發(fā)布時(shí)間:2018-12-14 17:23
【摘要】: 隨著我國(guó)同國(guó)外交流的不斷深入,很多動(dòng)漫作品不斷傳入我國(guó),從廣義上講,動(dòng)漫作品包括動(dòng)畫(huà)片、漫畫(huà)和游戲等衍生品。其中影響力較大的是日本動(dòng)漫和美國(guó)迪斯尼動(dòng)漫,其中又以日本動(dòng)畫(huà)片最為典型,隨著中日文化交流的加深,日本動(dòng)漫文化對(duì)我國(guó)的滲透達(dá)到了前所未有的程度。日本動(dòng)畫(huà)片按其內(nèi)容分,可以分為科幻類(lèi)、體育類(lèi)、愛(ài)情類(lèi)、動(dòng)作類(lèi)和偵探類(lèi)等等。 上個(gè)世紀(jì)八十年代日本動(dòng)畫(huà)片正式進(jìn)入了中國(guó)大陸。1981年,隨著手冢治蟲(chóng)的《鐵臂阿童木》的出現(xiàn),日本動(dòng)畫(huà)片猶如雨后春筍一般開(kāi)始在中國(guó)大陸流行。到了九十年代一部原名叫做《隊(duì)長(zhǎng)翼》的日本動(dòng)畫(huà)片進(jìn)入我國(guó)受眾的視野,這就是后來(lái)我們所熟知的《足球小將》。從此,體育題材動(dòng)畫(huà)片尤其是從日本引進(jìn)的體育動(dòng)畫(huà)片在中國(guó)掀起了一輪又一輪的收視狂潮,也伴隨著一代又一代青少年的成長(zhǎng)。之后的《灌籃高手》、《網(wǎng)球王子》等都受到觀眾的歡迎。 本文將綜合運(yùn)用影視傳播學(xué)、體育基礎(chǔ)理論、體育社會(huì)學(xué)以及動(dòng)畫(huà)學(xué)的相關(guān)知識(shí),并結(jié)合20世紀(jì)80年代以來(lái)的社會(huì)環(huán)境和體育文化的變化闡述體育動(dòng)畫(huà)片這種傳播方式的重要性。在結(jié)果與分析當(dāng)中將首先對(duì)動(dòng)畫(huà)片和體育動(dòng)畫(huà)片的概念進(jìn)行界定。接著從時(shí)間跨度和數(shù)量方面對(duì)日本體育動(dòng)畫(huà)片的概況進(jìn)行介紹。并重點(diǎn)以在我國(guó)傳播較為廣泛、影響較為深遠(yuǎn)的幾部日本體育動(dòng)畫(huà)片:《足球小將》、《灌籃高手》和《網(wǎng)球王子》作為研究范本,對(duì)他們的內(nèi)容和形式進(jìn)行多方面的分析。首先對(duì)劇情進(jìn)行簡(jiǎn)單描述,然后根據(jù)系統(tǒng)抽樣法分別從中抽取適量樣本進(jìn)行個(gè)案分析。分別對(duì)畫(huà)面、音樂(lè)和節(jié)奏、表情和動(dòng)作、選題、人物性格、故事、語(yǔ)言、敘事技巧、體育常識(shí)、人物故事所表現(xiàn)出來(lái)的意志品質(zhì)、意義以及深層次的文化內(nèi)涵進(jìn)行剖析。 在結(jié)論當(dāng)中,對(duì)這幾部日本體育動(dòng)畫(huà)片進(jìn)行總結(jié),得出以下結(jié)論首先,從選題方面看20世紀(jì)80年代以來(lái)日本體育動(dòng)畫(huà)片對(duì)本國(guó)較為薄弱而關(guān)注度較高的競(jìng)技項(xiàng)目也比較重視,而且通常以中小學(xué)生的全國(guó)比賽為依托。其次,片中人物形象而越來(lái)越趨近于現(xiàn)實(shí);語(yǔ)言幽默而有特色;故事一般傾向于采用線性敘事和平行敘事兩種敘事技巧且具有很強(qiáng)的連貫性。此外,從畫(huà)面、人物表情、動(dòng)作和節(jié)奏來(lái)看,20世紀(jì)80年代以來(lái)的日本體育動(dòng)畫(huà)片在制作方面取得重大突破。充分體現(xiàn)了動(dòng)漫作品本身的夸張性特點(diǎn)。最后,日本體育動(dòng)畫(huà)片在我國(guó)的的流行一方面是因?yàn)槿毡倔w育動(dòng)畫(huà)片制作精良、視野開(kāi)闊,另一方面也是因?yàn)樗鼈儗?duì)體育常識(shí)的介紹并承載著積極向上的體育精神和深刻的文化內(nèi)涵,這一點(diǎn)對(duì)于我國(guó)國(guó)產(chǎn)體育動(dòng)畫(huà)片有一定的借鑒意義,但同時(shí)應(yīng)摒棄其中一些負(fù)面因素。
[Abstract]:With the deepening of communication between our country and foreign countries, many anime works have been introduced into our country. In a broad sense, anime works include animation, cartoon and game derivatives. Among them, Japanese animation and American Disney animation are the most influential, among which Japanese animation is the most typical. With the deepening of Sino-Japanese cultural exchanges, Japanese animation culture has reached an unprecedented degree of penetration into our country. According to its content, Japanese cartoons can be divided into science fiction, sports, love, action and detective, and so on. Japanese cartoons entered the mainland of China in the 1980s. In 1981, with the emergence of Tezuka's "Astro Boy", Japanese cartoons began to be popular in mainland China like bamboo shoots. In the nineties, a Japanese cartoon called "Captain Wing" entered the field of vision of our audience, which is later known as the "soccer player". Since then, sports animated films, especially the sports cartoons introduced from Japan, have set off a series of viewing mania in China, and accompanied by the growth of generation after generation of teenagers. After the dunk master, the tennis prince, and so on are welcomed by the audience. This paper will integrate the relevant knowledge of film and television communication, sports basic theory, sports sociology and animation, Combined with the changes of social environment and sports culture since 1980's, the importance of sports cartoon is expounded. In the results and analysis of the first animation and sports animation concepts are defined. Then from the time span and quantity of the introduction of Japanese sports animation overview. It also focuses on several Japanese sports cartoons, which are widely spread in our country and have profound influence: soccer player, dunk master and Prince of Tennis as the research model, and analyzes their contents and forms from many aspects. Firstly, the plot is simply described, and then, according to the system sampling method, appropriate samples are taken for case analysis. It analyzes the picture, music and rhythm, expression and action, topic selection, character, story, language, narrative skills, sports common sense, the will quality, meaning and deep cultural connotation of character story. Among the conclusions, we summarize these Japanese sports cartoons, and draw the following conclusions: first, from the aspect of selecting topics, Japanese sports cartoons have paid more attention to the competitive events which are relatively weak and concerned about their country since the 1980s. And usually based on the national competition of primary and middle school students. Secondly, the characters in the film are more and more realistic; the language is humorous and characteristic; the story generally tends to adopt two narrative techniques, linear narrative and parallel narrative, and has strong coherence. In addition, in terms of pictures, facial expressions, movements and rhythms, Japanese sports cartoons have made a major breakthrough in production since the 1980s. Fully reflects the animation itself exaggerated characteristics. Finally, the popularity of Japanese sports cartoons in China is, on the one hand, due to the excellent production of Japanese sports cartoons and the wide range of horizons. On the other hand, it is also because of their introduction to sports common sense and bearing the positive sports spirit and profound cultural connotation, which has certain reference significance for our country's domestic sports cartoon. But at the same time, some of these negative factors should be abandoned.
【學(xué)位授予單位】:上海體育學(xué)院
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2010
【分類(lèi)號(hào)】:J954

【引證文獻(xiàn)】

相關(guān)碩士學(xué)位論文 前1條

1 董寧;美國(guó)日本體育動(dòng)漫傳播發(fā)展對(duì)我國(guó)的啟示[D];武漢體育學(xué)院;2013年

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本文編號(hào):2379014

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