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一款戰(zhàn)略類網(wǎng)頁(yè)游戲的設(shè)計(jì)和實(shí)現(xiàn)

發(fā)布時(shí)間:2019-05-23 04:23
【摘要】:自2010年來這幾年的時(shí)間里,網(wǎng)頁(yè)游戲的發(fā)展如雨后春筍,層出不窮。網(wǎng)頁(yè)游戲的特點(diǎn)是開發(fā)周期短,投入少,回報(bào)高,因此受到了很多小型的游戲公司青睞;诖,本文主要結(jié)合國(guó)內(nèi)有關(guān)網(wǎng)頁(yè)游戲的現(xiàn)狀和特點(diǎn),設(shè)計(jì)和實(shí)現(xiàn)一款網(wǎng)頁(yè)游戲,并針對(duì)網(wǎng)頁(yè)游戲的發(fā)展所面臨的一些問題和困境,提出一些自己的見解和解決思路,本文主要針對(duì)的網(wǎng)頁(yè)游戲類型是戰(zhàn)略類網(wǎng)頁(yè)游戲,該類型目前在網(wǎng)頁(yè)游戲中占據(jù)著主導(dǎo)市場(chǎng)。由于網(wǎng)頁(yè)游戲是新興產(chǎn)業(yè),市場(chǎng)上并沒有統(tǒng)一的規(guī)范,所以有很多方面可以探討。本文的整體思路主要有三個(gè)主導(dǎo)方向,一是網(wǎng)頁(yè)游戲的密碼保護(hù)機(jī)制的設(shè)計(jì),寫這個(gè)是因?yàn)楹玫木W(wǎng)頁(yè)游戲必須要有良好的密碼保護(hù)機(jī)制,但是目前市場(chǎng)上所有的網(wǎng)頁(yè)游戲都沒有做過密碼保護(hù)方面的設(shè)計(jì)。二是網(wǎng)頁(yè)游戲的技術(shù)細(xì)節(jié),本文主要針對(duì)玩家個(gè)人資源的增長(zhǎng)方式以及網(wǎng)頁(yè)頁(yè)面顯示的實(shí)時(shí)刷新兩方面的技術(shù)要點(diǎn)來進(jìn)行編寫。三是網(wǎng)頁(yè)游戲的商業(yè)模式,主要用來探討如何進(jìn)行網(wǎng)頁(yè)游戲的推廣,網(wǎng)頁(yè)游戲應(yīng)該做成什么樣的形式。通過以上幾方面的研究,完成一款比較符合現(xiàn)在流行趨勢(shì)的網(wǎng)頁(yè)類游戲。
[Abstract]:Since 2010, the development of web games has sprung up one after another. Web games are characterized by short development cycle, low investment and high return, so they are favored by many small game companies. Based on this, this paper mainly combines the present situation and characteristics of domestic web games, designs and implements a web game, and puts forward some opinions and solutions in view of some problems and dilemmas faced by the development of web games. The main type of web games in this paper is strategic web games, which currently occupy the dominant market in web games. Because web games are emerging industries, there is no unified specification in the market, so there are many aspects to be discussed. The overall thinking of this paper mainly has three main directions, one is the design of password protection mechanism of web game, writing this is because a good web game must have a good password protection mechanism. But at present, all the web games on the market have not been designed for password protection. The second is the technical details of web games. This paper mainly focuses on the growth mode of players' personal resources and the real-time refresh of web page display. Third, the business model of web games, mainly used to explore how to promote web games, web games should be made in what form. Through the above several aspects of the research, complete a more in line with the current popular trend of web games.
【學(xué)位授予單位】:電子科技大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2014
【分類號(hào)】:TP393.092
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本文編號(hào):2483598

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